01 The rarity ladder
From most-common to rarest, the tiers you'll see on the back of a Disney Lorcana card:
- Common — the bulk of any set. Most are bulk; a few common-rarity staples see real play.
- Uncommon — slightly stronger or more situational than commons. Still very affordable.
- Rare — typically the workhorses of a deck — solid mid-power characters and actions.
- Super Rare — splashier effects, often big bodies or game-swinging actions.
- Legendary — the named "iconic" version of a character with a powerful, often unique effect.
- Epic — a newer high-rarity tier sitting above Legendary, introduced as the game expanded.
- Enchanted — alt-art, ultra-low pull rate. The classic chase tier.
- Iconic — full-alt-art chase cards above Enchanted. The rarest tier; usually only a small handful per set, often only on marquee characters.
Exact counts per set vary — see each set price guide for what's actually in that set.
See the rarity symbol on real cards
Each tile shows the full example card on top and an enlarged crop of that card's rarity symbol below — Disney Lorcana prints it on the bottom-center of every card.

Azurite Sea · #26 · Common

Fabled · #156 · Uncommon

Whispers in the Well · #17 · Rare

Wilds Unknown · #26 · Super Rare

Winterspell · #123 · Legendary

Fabled · #221 · Epic

Winterspell · #233 · Enchanted
Whispers in the Well · #241 · Iconic
02 What "rarity" really means for price
Rarity is a pull-rate label, not a price label. A Common with strong competitive play can outprice a useless Super Rare. That said, the secondary market broadly tracks the ladder:
- Commons/uncommons: bulk to a few dollars.
- Rares/Super Rares: low single digits to ~$10, with playables higher.
- Legendary/Epic: often the deck-defining cards, frequently $10-$60.
- Enchanted: most modern Enchanteds clear $40+; marquee characters routinely run into the hundreds.
- Iconic: the chase. Many trade in the four-figure range; check the live dashboard.
You can see real numbers any time on the Market dashboard.
03 Foils & special treatments
Standard foil
Most rarities have a foil printing — same card, shinier, lower pull rate, modest premium.
Enchanted & Iconic alt-arts
These are themselves alt-art, foil-treated chase cards. They are the foil for collectors at the top of the ladder.
Cold-foil & other premium variants
Ravensburger has rolled out premium foil treatments (the community generally calls these "cold-foil") that appear at a very low rate. When a set has a cold-foil treatment, it usually applies to specific high-rarity slots and commands a strong premium over the standard foil. Our Pack Lab simulator flags the cold-foil slot when it lands so you can see how the pull math actually feels.
Side-by-side: regular printing vs Enchanted
Same character (Elsa — Ice Artisan), same set (Winterspell). Left is the standard Legendary printing; right is the Enchanted alt-art. The borderless full-art treatment is obvious in the scan; the rainbow holo-foil on Enchanteds and the subtle cold-foil sheen on standard printings are physical effects that don't fully show in a flat image.
Elsa — Ice Artisan
Winterspell · #123 · Legendary. Standard card frame with the usual border. Comes in non-foil and foil; the foil version has a low-key shimmer (and rare cold-foil printings carry a much heavier sheen in hand).
Elsa — Ice Artisan (Enchanted)
Winterspell · #233 · Enchanted. Borderless, full-art, rainbow holo-foil. The alt art and edge-to-edge layout are visible here; the holo rainbow only fully reads in person.
04 Quick reference: which to keep
- Always keep: any Enchanted or Iconic, any Legendary you don't already have, any foil of a competitive staple.
- Usually keep: playset (4×) of Rares and Super Rares from current sets.
- Bulk: non-foil commons and uncommons you have extras of — perfect trade fodder.
05 Where to dig deeper
- Open packs (for free, on paper) in the Pack Lab — see how rarity slots feel in practice.
- Check the chase cards for any given set in our set price guides.
- Track prices across rarity tiers on the Market dashboard.